This type of automated retail system combines the amusement of a claw machine with the utility of a traditional vending machine. Customers first attempt to win a prize using a crane mechanism. Success grants them a prize, often a small toy or novelty item. Regardless of the crane game outcome, the machine then dispenses a vended product, such as a snack or beverage, selected by the customer. This dual functionality creates a unique consumer experience.
The integrated approach offers several advantages. It can attract a wider customer base by appealing to both those seeking entertainment and those looking for a quick purchase. The amusement aspect can incentivize purchases, potentially increasing sales compared to standard vending machines. Furthermore, the combination offers a compact solution for businesses with limited space, maximizing revenue potential per square foot. Historically, amusement and vending have existed as separate industries. This combined approach represents an innovative blend of these traditionally distinct models.